How to play a Game Farm session
Each build prints its own controls. The lines below are copied from those screens on 5 November 2026. Open a play page when you want the framed session; Close returns to the silo.
Straw Ball on the Game Farm floor
Session card
- Rank
- 1
- Controls
- Steer with finger, mouse, WASD or arrows; the ball rolls forward on its own.
- Loop
- Roll a sticky straw ball across the farm, gather junk for score, and risk tight golden pens as the ball grows too big to squeeze through.
- Play
- Open Straw Ball
The farm-floor opener on this Game Farm silo: a sticky straw ball, shrinking gates, and foxes that nibble your combo. Best for: First visits to the silo.
Rime Climb on the Game Farm floor
Session card
- Rank
- 2
- Controls
- Tap or click left or right half, or use arrows / A-D; each side is one pick strike.
- Loop
- Alternate ice-pick strikes up a frozen waterfall; chip fish from side pockets and risk long reaches for trophy trout before melt sheets dump you.
- Play
- Open Rime Climb
The cold climb beside the Game Farm pens: left-right picks, melt holds, and fish tucked into ice pockets. Best for: Players who like a beat.
Sky Ribbon on the Game Farm floor
Session card
- Rank
- 3
- Controls
- Hold Space, a finger or the mouse to climb; release to dive. WASD or arrows also pitch.
- Loop
- Slash sky streamers with your propeller for combo; dive low for gold ribbons near peaks, but birds and cliffs end the run.
- Play
- Open Sky Ribbon
The air diversion above the Game Farm silo: hold to climb, release to dive, cut ribbons through the sweet band. Best for: Longer cool-down runs.
Shared Game Farm habits
Start a run, watch the first fail, then decide whether to chase score or learn the risk. None of the three asks for an account. Scores that stay on your device are described on the privacy page.